iOS S.M.A.R.T 3D Engine
The S.M.A.R.T (Skeleton, Mesh, Animation, Rigging, Texture) Engine Im developing for iOS (iPhone, iPad and Mac) platforms is a powerful framework for loading and rendering 3D geometry using OpenGL ES 2.0. The engine has a companion MEL script that Ive written for Maya that exports the selected geometry into a file type S.M.A.R.T can read. S.M.A.R.T v1.0 should be done some time in March of 2011, however as it is being heavily used with my current iPad app I am developing I wont be releasing S.M.A.R.T to the public until November of 2012 when the app has launched.
iPad App
Unfortunately I cant elaborate on the current app I am working on any more than simply saying it is an app being written for the iPad that should be done some time around November of 2012. More information will be given upon approval and release of the app at that time.
Game Architect
2 years in the making, Game Architect has now been put on hold until my more pressing projects can be finished. With that said, "Game-Arc" is an extremely intuitive 3D game editor that works allows designers to collaborate and design extensive video game environments and entities, and export their creations to a standardized file type to be imported into any game studio's game engine.
